Notes: Deception, Headwear. The Artificer gains attunement slots at level 10, 14, and 18 (up to a maximum of six). The usual rules for Attunement apply. All magic items have the following components you need to design: Item category; Story and physical description; Mechanical description; Rarity; Attunement; Building your magic item in D&D Beyond makes life. From Dungeon Master's Guide, page 202. But a 0-attunement Steel Defender would also be balanced; it doesn't require the magic item effects to be a good feature. The Infuse Item description describes infusions’ rules (TCoE p. Mod, or very rare 18). . Prerequisite: 14th-level artificer. Using a Magic Item. unless its description states otherwise. Gold required: (1/10) x (Cost to craft a magic item by rarity)Nations of Khorvaire. Some magic items need attunement. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. If the prerequisite is a class, a creature must be a member of that class to attune to the item. Attunement. Magic Item Master. From Dungeon Master's Guide, page 159. but given that Magic Item Savant specifies attunement, it is more clear that the Thief. com Some magic items require a creature to form a bond with them before their magical properties can be used. Description. This acts as a cap of sorts to prevent magic item hoarding. This tag is for questions that relate to this mechanic and its application at the table. If the prerequisite is a class, a creature must be a member of that class to attune to the item. From Tasha's Cauldron of Everything, page 120. Becoming attuned to it extends the curse to you. Rarity – Uncommon (+1), Rare (+2), Very Rare (+3) (requiring attunement by a Wizard) Item Type – Wondrous item. )Attunement. Replicable Items (2nd-Level Artificer) Magic Item Attunement. methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it. You have quoted the relevant rule: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. This bond is called attunement, and certain items have a prerequisite for it. Blackrazor. You can increase that limit to 12 with a general feat, incredible investiture. Magic Item Type Rarity Attunement Description Source ; Adamantine Armor: Armor : uncommon: This armor converts any critical hit into a normal hit. Armor (medium or heavy, but not hide), uncommon. There are magic items that you can use freely like. Attunement is a process by which a character forms a magical bond with an item, allowing them to access its powerful abilities. And any other info the item description says the character learns. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. Magic Item Price Rarity Asking Price* Common (1d6 + 1) × 10 gp Uncommon 1d6 × 100 gp Rare 2d10 × 1,000 gp Very. This bond is called attunement, and certain items have a prerequisite for it. This includes the wearing of magic rings as well as the other types of magic items from weapons to wands to wondrous items. At the end of the rest, the character. It is an one magic item, those provide lots of magic on many. Most of the classes get only 3 slots to attune to, with the exception of Artificer. The drum’s rarity determines the bonus. "Some magic items allow the user to cast a spell from the item, often by expending charges from it. It has no effect on you if your Intelligence is already 19 or higher without it. Share. 10 I'm trying to use the Item list on D&D beyond to find appropriate magic items for an unarmed Monk. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Attunement is a mechanic from tabletop 5e. Found on Magic Item Table F. Magic Item Type Rarity Attunement Description Source ; Adamantine. At the bottom of the spell list it does have the following message: Magic Items - tot 1, actives: 0. Description. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. The only mention in the subclass description implies that they can wear and carry items. Using a magic item’s properties might mean wearing or wielding it. No Wand sheath (detailed in chapter 5) Yes Replicable Items (10th-Level Artificer) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes. Magic Items and Detect Magic. The examples you used of the Driftglobe and Rope of Climbing were what I had in mind. The Cloak of Protection is Uncommon, but does. " But the hard-coded "a". (If the class is a spellcasting class, a monster. From Dungeon Master's Guide, page 172. " The "a" in "requires attunement by a" is hard-coded -- which causes a grammar problem when the word that follows the "a" starts with a vowel. oh ok I see. D&D 5th Edition Magic Items List Name. Why or what is the role it has in the game? Primarily balance. From Dungeon Master's Guide, page 173. Attunement is the only requirement for using the tattoo. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete. Weapon (longsword), legendary (requires attunement by a creature with the same alignment as the sword). Dungeon Master´s Guide (SRD) Alchemy Jug: Wondrous item: uncommon: Dungeon Master´s Guide (BR) Ammunition +1, +2, or +3: Weapon : uncommon (+1) rare (+2. [A]t the end of the short rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary command words. Once the wearer spends an hour attuning to the Ring of Protection, they receive a small boost to their AC, making. Create a magic item from scratch. Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. You can increse the spell slot level by one for each additional charge you expend. Magic items are one of the main rewards in the game aside from levels and gold. The spell-refueling ring is an artificer infusion that allows an artificer to turn a normal ring into one that can restore a spell slot of up to third level as an action once per day. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. Attunement is a mechanic from tabletop 5e. The relevant quotes: Attunement. Note, of course, that some items make for better. 1 lb. The descriptions follow the same pattern overall, but the details will vary to create different magic systems. Certain items use the following rules for their activation. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Prerequisite: 14th-level artificer. . CryptoIf a magic item requires attunement, none of its magical properties function without attunement, unless its description says otherwise. Considering the normal attunement process doesn't including anything regarding only allowing the creator of the item to attune to an item, or infusions at all, there's no reason to believe it prevents an infusion from being attuned to by someone other than the artificer. (If the class is a spellcasting class, a monster qualifies if it. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. Description [] Wondrous item, rare (requires attunement by a humanoid) The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. They have already done this with the artificer with 6 slots, so this may not be that bad. Some magic items require a creature to form a bond with them before their magical properties can be used. Compendium - Sources->Basic Rules. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. 136) point out that the characters will know whether something is a magic item to begin with just by handling it. If the attunement has a. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Attunement. The way it works is rather simple. If you are not attuned to Hazirawn, you deal an extra 1d6 necrotic. Top 10 Infusions for Artificers. The. Like all aspects of D&D, attunement comes with its own set of rules. g. Since a Wizard’s usual spell book is not actually a magic item, just a collection of spell texts, functioning as a spell book is a nonmagical benefit - it’s a benefit you can get from a. From the description of Absorbing Tattoo that's also present in. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: Cure Wounds (1 charge per spell level, up to 4th. Description: This spear is made from red metal. Found on Magic Item Tables F, G, and H. Using a Magic Item A magic item’s description explains how the item works. Some items require the creature to meet prerequisites to attune them. Improve. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Brooch of Shielding. That's easy - we can go edit our item by clicking on the EDIT link on this page. To end an attunement a creature must spend another “ short rest ” with the item, similar to when they initially created the bond. Everything from swords, shields, armor, jewelry, and more can be attuned. Description []. Some are powered up the way that a battery powers a remote and cannot be recharged, some require minimal power or or essentially self powering and some require a power source or at minimum have a safety feature built in so that only the right sort of beings can use them. Please include as much detail as possible in order for these magic items to be useful and helpful to others. This bond is called attunement, and certain items have a prerequisite for it. Cloak of Protection. If your homebrew magic item requires attunement, you can check the "Requires Attunement" box. Magic Item Attunement. Some magic items have prerequisites for attunement, most commonly requiring a specific race, class, or alignment. 1. Description. If I recall correctly, a Player can attempt to attune to any Single magic item, regardless of it requiring attunement, over the course of a short Rest. Let's take a look at the Antimagic Field spell and the item attunement rules. This sword is cursed and possessed by a vengeful spirit. Wondrous item (tattoo), uncommon (requires attunement). Replicate Magic Item Using this infusion,. So the rules are that creatures can attune magic items. Attunement is an important concept in DnD 5e and is essential to understanding how your character interacts with magic items. Attunement is a mechanic from tabletop 5e. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. The "Using a Magic Item" section of the rules explains what "using a magic item" entails: A magic item’s description explains how the item works. A focus is not, itself, magical, it’s just used for doing magic, and in any event, the description of plane shift never says that any character has to attune to the fork; it says that the fork has to be attuned to the plane it’s. The rules for attunement state: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Prosthetic limbs no longer require attunement. Additionally the question "Can an animal attune to a magic item?" explains that any animal (and so certainly beast companions) can attune to a magic item so long as they focus on the item for an hour. This spear is a magic weapon. You gain a +1 bonus to AC and saving throws while you wear this cloak. Attunement Some magic items require a creature to form a. Attunement Some magic items require a creature to form a bond with them before their magical properties can be used. Any such conflict is resolved as a Charisma contest between the magic item and its user. Seven types of these instruments exist, each named after a legendary bard college. A simple screwdriver that can turn into a variety of tools. The bearer may choose to deal Thunder damage with this weapon and gain a +1 bonus to damage. Such items grant capabilities a character could rarely have otherwise, or they complement their owner's capabilities in wondrous ways. Found on Magic Item Table F. Basic. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can use the shard as a. You gain a +3 bonus to attack and damage rolls made with this magic weapon. This wand has 7 charges. Staff, rare (requires attunement). Additionally, a creature can't attune to more than one copy of an item. Attunement. Artificers have invented numerous magical infusions that rapidly create magic items. Found on Magic Item Table F. 3 lbs. This bond is called attunement, and certain items have a prerequisite for it. 3 lbs. The way it works is rather simple. An infusion works on only certain kinds of objects, as specified in the infusion’s description. We tend toward resource-intensive situations so extra attunement slots will definitely make the wizard and simulacrum more powerful, and make the party more powerful. However, as the illusion magic takes effect, the visage shifts to show the viewer's deepest desires or fears. Updated as of 6/26/22. For example, this search for “unarmed” yields six magic items mentioning “unarmed”. In order to contribute in a boss battle, martials need a +1 melee and missile weapon at a minimum. Weapon (mace), uncommon (requires attunement) This large, black metal wrench has four emeralds placed around the head. 1. Replicate Magic Item. For example, the Book of Exalted Deeds has the following definition (emphasis mine): Wondrous item, artifact (requires attunement by a creature of good alignment)In 5e, characters can only have three magic items attuned at a time (DMG pg 138). Staff of Power – This magic staff contains very good spells for any wizard, and can be detonated as a last-ditch spiteful strike. Description. Choad the rule writer says the magical item is still magical. Using a Magic Item. Mister_Ef Pretty Kitty with an Itty Bitty Cannon (tabaxi artificer) • 4 yr. It clearly points out that the object must be non-magical to start and becomes magical after the process. Rhythm-maker’s Drum. 79). For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. Attunement is a mechanic from tabletop 5e. There are magic items that you can use freely like. Found on Magic Item Table F. That said, any uncommon item on this list is easily craftable once your artificer reaches 10th level and gains access to the Magic Item Adept feature. Decide whether the item requires a character to be attuned to it to use its properties. Updated from my previous pre-Tasha's post. Most characters can bind only 3 items this way, and not all items require attunement. KoC – A weapon of your description and specifications within reason (along with dm’s) appears anywhere in the world player rolls d100, 95-100 is on their personEnding a Magic Item’s Attunement: A magic item’s attunement ends when you no longer satisfy the magic item’s attunement prerequisites, when the item has been more than 100 feet away from you for over 24 hours, or when you wish to end the attunement. The Dungeon Master’s Guide provides guidelines for magic item creation, which are a good start. (no description was given in game that I recall) Once per day the wearer can cast Finger of Death. You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. For example, this search for “unarmed” yields six magic items mentioning “unarmed”. Most of the classes get only 3 slots to attune to, with the exception of Artificer. " Following any of these steps will bring you to the Create Homebrew Item page, where you’ll have two options: Use an existing item as a template. As an aside, the fork being attuned with a plane has absolutely nothing to do with characters being “attuned” to magic items. I would have probably interpreted Use Magic Device as allowing attunement, but. Buying a Magic Item. To attune to this item, you must hold it against your forearm for the entire attunement period. All it does is end the attunement so that the creature is no longer cursed, but the magic item itself is still cursed. Every character in D&D can tune-up to three magic items at a time. When you hurl it and speak its command word, it transforms into a bolt of fire, forming a line 5 feet wide that extends out from you to a target within 120 feet. A character with proficiencies in Calligraphy may roll a 1d10 and reduce the amount of time and gold by that percent (up to a 10% reduction of time and cost). Please use the template provided below. Aside from that, magic items are very powerful, so more than 3 is very game breaking (Artificer's are tuned for those extras. The Adventurers League FAQ v9. " and then hit the SAVE. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Magic items require attunement because they are powered by such spirits. Compendium - Sources->Eberron: Rising from the Last War. Some infusions specify a minimum artificer level. (If the class is a spellcasting class, a monster qualifies if it. For example, the steel defender is a creature that can reasonably use many different magic items. From there, you can select “Create a Magic Item. Using a magic item’s properties might mean wearing or wielding it. Starting at 18th level, you can attune up to six magic items at once. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. The spell ends if the hat is removed. An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement. Nov 22, 2015. Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. At a minimum the item should include a name and a description of its abilities, powers, and uses. Found on Magic Item Tables F, G, and H. Contains 1d4 unreplenishable charges of. ). You ignore all class, race, spell, and level requirements on attuning to or using a magic item. ago. Found on Magic Item Table F. If more than one spell is given as a. First, I wonder whether a Homunculus Servant can use magic items, especially if they require attunement. Found on Magic Item Table G. Major Items, Uncommon. The whole point of following precedent is consistency, but these results are inconsistent. ) counts against both your character’s limit of three. The item is cursed and after using the ring to cast Finger of Death the caster begins to prefer the. You can't attune and identify an item during the same short rest. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Homebrew Tutorials Magic Items Tutorial Follow Now we're going to create a magic item that's also themed to our scenario. Amulet of Health sets the player’s Constitution to 19, essentially one point off of 20. $egingroup$ If I get a sword that does +1 damage but didn't require attunement, but didn't identify it, according to your point 2, I can even swing the sword as a normal sword. Follow up to my Attunement Slots are Dumb video on HOW to Attune to Magic Items in Dungeons and Dragons 5e. In terms of how to actually know if an item is an artifact, the item's description will say so where a magic item would list their rarity. Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Best Magic Items for the Artificer in 5e 15. 18th-level feature +1 max magic item attunement (6. I will also bring attention to the special case, the Sword of Vengeance . That's purposeful; magical items are much better when even a +1 represents a significant boost to hit. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Creatures can telepathically communicate with you only if you allow it. Tattoo Attunement. magic item. ] The tooth can't be removed while you are attuned to the teeth and you can't voluntarily end your attunement to them. From Dungeon Master's Guide, page 150. Edit: Another redditor over on r/DnD worked up a form-fillable PDF of the character sheets here. (See also: the [magic-items] tag. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. The description of the tattoo outlines how to attune to the tattoo. The description of each item category. After a long rest, you can infuse more than one nonmagical item. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. I'm assuming I have to set the item to Active somewhere, but I don't see an option other than checking the Attuned box in the Magic Items tab for the item and clicking the little shield icon in the Actor sheet to denote that it's equipped, and. A white. RAW uncertain, RAI no attunement transfer. Wondrous item, rarity varies (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. To learn more, a. However, some items do require it to be held for certain effects to take place. Additionally, a creature can’t attune to more than one copy of an item. Staff of Defense – A great way to get free mage armor, and shields while also granting Wizards a bonus to armor class. Hat of Disguise. You have a climbing speed equal to your walking speed. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. Attunement prevents one character having too many powerful magic items - as any given character cannot attune to more than three at a time. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. ”. Attunement is a mechanic from tabletop 5e. The staff regains 2d8 + 4 expended charges daily at dawn. Magic Item Savant. Holy Avenger. Magic Item Savant At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. Occasionally, these clouds form the vague shape of. We've chosen a set of magical Studded Leather, with. Weapon (any sword), legendary (requires attunement by a Paladin) We couldn’t make a list of paladin magic items without including the beloved holy avenger . You have a climbing speed equal to your walking speed. Cloak of Protection. Artificer Infusions. This bond is called attunement, and certain items have a prerequisite for it. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. However, the rules for custom magic items on DMG 284-5 do mention attunement. 2. Magic Item Savant. There are magic items that you can use freely like. To attune to this item, you must hold it against your forearm for the entire attunement. It seems like that would mean a Thief rogue can not attune to a magic item if it has a specific requirement on who can attune to it (e. The spell ends if the hat is removed. Hope this clears things up!Cloak of Displacement. Replicate Magic Item is the only one that can be selected more than once, so. ". The 2e description of the fighter states that heroes such as Beowulf, Achilles, Heracles, and CuChulain are fighters. This slender, hollow staff is made of glass yet is as strong as oak. In most cases, a magic item that’s meant to be worn can. These gloves seem to almost meld into your hands when you don them. Description. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Test of Wills. Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn’t cost you extra movement. Some magic items require a creature to form a bond with them before their magical properties can be used. Bag of Holding. The DMG's rules on identifying a magic item (p. Any item attuned to a creature under your control (familiars, beast companions, etc. This are a great starting point, and even if you don’t actually use. The spell is cast at the lowest possible spell and caster level, doesn't expend any of the user's spell slots, and requires no components unless the item's description says otherwise. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your. - Craft all the items: Ammunition, Armor,. Mod, rare 15+Dex. From Dungeon Master's Guide, page 159. Amulet of Health (Requires Attunement) The Amulet of Health is yet another simple but powerful magic item for martial characters. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. Please include as much detail as possible in order for these magic items to be useful and helpful to others. The four ways to activate magic items are described below: From Dungeon Master's Guide, page 200. +X swords, shields, and armor don’t require Attunement,. There are. You decide what it. Magic Item Descriptions The magic items in this section are presented in alphabetical order. Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing. Forgotten realms 3e is supersaturated with magic compared to even high magic settings under the new rules. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. The crown regains 1d6 + 3 expended charges daily at dawn. Please use the template provided below. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: • The wearer's walking speed increases by 5 feet. Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. The one exception is regarding attunement for magic item in a magic item set—specifically, how these magic item sets (which often include as many as five or more individual magic items) function within the three item limit for attunement. Wearing this blindfold causes the wearer to go blind, however they gain Blindsense out to 30 feet while it is worn. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. The character he is talking about is the main characters friend/pet who is a pig. They're not fleshed out by any means, my aim is more to give you inspiration through. So, most folks think the major point of this spell is to limit over-abundance of magic items by imposing a per-character maximum (3 attunements at a time) and to prevent players from sharing around a. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Staff, rare (requires attunement by a bard, cleric, or druid). Replicable Items (2nd-Level Artificer) Magic Item Attunement. You get total of just 6 infused items by 20th level, but you’ll know 12 Infusions, which means you’ll have plenty of options to consider on any single day. It will also end if another creature attunes to the item. There are magic items that you can use freely like: Weapon +1/2/3, Armour +1/2/3, Shield +1/2/3, etc. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. " and then hit the SAVE CHANGES button. Unless a ring’s description says otherwise, a ring must be worn on a finger, or a similar digit, for the ring’s magic to function. Whatever the nature of the magic contained in a scroll, unleashing that magic requires the user to read the scroll. When a magic item requires attunement, you must attune to get the magical benefits. If the prerequisite is a class, a creature must be a member of that class to attune to the item. What does it look like to Attune to an Item? Why. If the prerequisite is a class, a creature must be a member of that class to attune to the item. However, changing the attunement requirements is. The description for the ghost's Possession action states, in part:. This description generator will generate a fairly random description of a the way magic works in a random world. It extends its curse to me. Adamantine Armor. DMs can provide monster loot with magic wands without breaking the game because wands won’t cast any spell the DM isn’t ok with. . Type, Rarity (attunement?)From Dungeon Master's Guide, page 173. Whether or not it is your Simulacrum double or another creature possessing you is irrelevant, as a Simulacrum is not you, but rather "an illusory duplicate" per the spell description. Description. The Artificer class table lists the maximum number of infused items you can have at any one time. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. Description. Attunement. For reference, the description of Attunement. Using a Magic Item A magic item’s description explains how the item works. Bonus: Magic, Healing, Ammunition, Heavy, Range, Two-Handed. In the tabletop RPG version of D&D 5E, many magic items require a player to "attune" to them in order to use their magic properties, and players can only do so to three magic items at once. This symbiotic crown is carved from dark purple and mauve stone, with ten points like stalks set with gemstones resembling the eyestalks of a beholder. Using a Magic Item A magic item’s description explains how the item works. The Sun Blade longsword hilt radiates energy to form a blade. Reisender said: According to the rules, magic items need to be identified. Compendium - Sources->Basic Rules. The Dungeon Master’s Guide includes 4 tables on pages 142 and 143 which offer four ways to customize the description of an item. Magic items can be used by anyone barring restrictions. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Naturally, items that are good and do not require attunement will be given greater consideration. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. At a minimum the item should include a name and a description of its abilities, powers, and uses. This bond is called attunement, and certain items have a prerequisite for it. Identifying Magic Items Attunement.